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Strategy and Discussion: Flame Leviathan (normal)
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 Post subject: Strategy and Discussion: Flame Leviathan (normal)
PostPosted: Thu Mar 19, 2009 3:23 pm 
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Two movies:

Stratfu, vid -- incomplete but more helpful, minus traditional teenage male music track:



More traditional vid with music:



From WoWwiki, edited and cleaned up a bit:

Information

Before the Flame Leviathan fight, players will enter one of three vehicles: a Salvaged Chopper, Salvaged Demolisher, or Salvaged Siege Engine. Players must fight through a large Iron dwarf army to finally reach Flame Leviathan, and defeat him with the vehicles. Unlike other vehicles, the effectiveness of the vehicle is increased by the controller's gear.

Mimiron built the Flame Leviathan as part of the V0-L7R-0N weapons platform, and as a result, this tank packs quite a punch. Flame Leviathan also has different hard modes. In the Flame Leviathan fight, there are four towers. If these towers are not destroyed, the fight will be more difficult. However, keeping a number of towers up rewards more loot and achievements, similar to Sartharion in Obsidian Sanctum.

Vehicle info

At the very beginning of the instance, at Expedition Base Camp, players will be granted a limited number of each salvaged vehicle. There's two of each vehicle in normal difficulty. Everyone in the raid gets divided into five roles:

* Siege Engine Driver - Able to ram down buildings, knock back enemies with a silence, and boost speed to ram in or out of harm's way.

* Siege Engine Passenger/Gunner - Fires down pyrite ammo in the air and assists in shooting targets on the ground.

* Demolisher Driver - Launches long-range fireballs and special pyrite barrels that deal massive damage.

* Demolisher Passenger/Gunner - Salvages pyrite ammo and refills the demolisher, can also load the player into the demolisher to be launched.

* Chopper Driver - Plants inflammable oil slicks and can quickly pick up any players on foot to protect them from danger.

Passengers can pick up explosives to throw at enemies, and once you engage the boss, can be thrown by demolishers on top of him.

In case of a wipe, the boss will take a few minutes to despawn after which the vehicles will respawn as well at full health.

Salvaged Chopper
* ? HP
* 1 driver + 1 passenger

Abilities

* Sonic Horn (20 energy) - 3150-3850 to all enemy targets within 35 yards in a frontal cone.

* Tar - puts a 10 yard pool of tar down that slows enemies by 75% (lasts 45 sec). Tar can be ignited.

* Speed Boost (50 energy) - increases the vehicle's movement speed by 100% for 5 sec.

Salvaged Demolisher
* 428 000 HP
* 1 driver + 2 passengers

Driver's Abilities

* Hurl Boulder - 13.5k-16.5k dmg (10-70 yard variable range) similar ability to demolisher's in SotA or WG.

* Hurl Pyrite Barrel - 27k-30k dmg (uses 5 pyrite)

* Ram - 8550-9450 dmg + knockback

* Throw Passenger

Salvaged Siege Engine

* ? HP

* 1 driver + 1 turret controller + 2 passengers

Driver's Abilities (Front Center Seat)

* Ram (40 energy) - 5400-6600 dmg + knockback (2850-3150 to buildings)

* Electroshock (38 energy) - 25 yard cone effect, spell interupt, and 4 sec school lockout

* Steam Rush (40 energy) - charge + some dmg.

Turret Controller's Abilities (Back Center Seat)

* Anti-Air Rocket (10 energy) 0.25 sec 1000yrd - range rapid fire missile launcher
* Cannon (20 energy) - 10-70 yd range

Trash info

Steelforge Defender - 8,316 HP Titanium Stormlord - 75.6k HP

* Melee damage for 1.5k (4k crits)

* Cyclone, hits demolishers for ~3k nature dmg

Ulduar Colossus - 315k HP

* Shockwave-style casted ability which can be interrupted by siege engines.

Destructible Structures

* Storm Beacon - Has a portal at the bottom that summons adds. Each beacon controls the repop from a small radius around.

* Tower of Storms - Thorim's Hammer - Deals 15000 Stormstrike damage to all nearby enemies.

* Tower of Flames - Mimiron's Inferno - Deals 15000 Fire damage to all nearby enemies and leaves a flaming blaze behind.

* Tower of Frost - Hodir's Fury - Deals 15000 Frost damage to all nearby enemies, entombing them in ice.

* Tower of Nature - Freya's Ward - Deals 15000 Nature damage to all nearby enemies and summons guardians of nature to assist.

Flame Leviathan Abilities

* Flame Jets - A 10-second channeled cast which does a massive AoE around the boss doing about 2000 damage per second.

* Battering Ram - Knocks back its target when in melee range, knocking the target back and applying a debuff which increases damage taken by 100%

* Gathering Speed - Slowly increases in movement speed for 5% per stack up to 20 stacks (100% speed increase)

* Missile Barrage - All machines and players not in one will take 700 damage every 1-2 seconds.


Strategy

When the encounter begins, Flame Leviathan will target Siege Engines at random. Flame Leviathan must be kited around the area.

Siege Engines that are not targeted can follow up on Flame Leviathan's tail and melee until another Siege Engine is targeted. The new target will probably be within melee range and should turn away and use their boost to gain immediate distance from the Flame Leviathan.

If there are fewer than two Siege Engines available, Flame Leviathan will begin targeting demolishers and choppers. When Flame Leviathan starts casting Flame Jets, it should be countered right away with Electroshocks.

Passengers of siege engines must shoot incoming pyrite ammo hovering in the air. When none are available to destroy, they can focus on Flame Leviathan with a ranged cannon.

Choppers can move around quickly and plant oil slicks on the ground in Flame Leviathan's path. Oil slicks will slow his speed temporarily and cause fire damage if ignited. These choppers also have passenger seats to protect players on foot from danger, which will come handy for escorting players disembarking from the Flame Leviathan's back.

Demolishers must stay at a large distance from Flame Leviathan at all times, and will be responsible for shooting fireballs. They have the option to fire pyrite barrels but should wait until the Flame Leviathan is stunned. They also have the ability to launch their passengers which must first be activated by the passenger. All abilities will be locked until that passenger is fired. When firing a person, make sure that you aim at a low enough angle where there's little hangtime from a lobbing curve. Otherwise, players will miss and will get killed by some AoE around the boss.

Passengers of demolishers must work on picking up downed pyrite ammunition and load it up into the demolisher. They have the option of loading themselves into the catapult to be launched onto the Flame Leviathan's back. When they are on its back, they will be facing one of four turrets and taking periodic damage. After killing the turret, a gray button will be available in its place to cast Overload Circuit, a ten second channel which, when finished, stuns Flame Leviathan for ten seconds, removes all of his speed buffs, and increases damage taken by 50%. This is where all pyrite barrels, oil slicks, etc. are done to maximize damage.

Achievements:

    Unbroken - Defeat Flame Leviathan on the first try without anyone repairing their vehicle.

    Three Car Garage - Defeat Flame Leviathan while in each of the following vehicles. (Siege Engine, Demolisher, Chopper)

    Take Out Those Turrets - Destroy a Flame Leviathan Defense Turret.

    Shutout - Defeat Flame Leviathan without causing a System Shutdown. This involves not using Demolisher passengers to overload Flame Leviathan’s circuits. This should probably be done when Flame Leviathan is not in hard mode.

    Orbital Bombardment: Orbital Devastation: Nuked from Orbit: Orbit-uary - Defeat Flame Leviathan with 1/2/3/4 Orbital Defense System(s) active. These are Flame Leviathan’s “hard modes” based on the number of towers left alive in the area before the boss.

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Strategy and Discussion: Flame Leviathan (normal)
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PostPosted: Thu Mar 19, 2009 3:37 pm 
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My first assignment for folks regarding this fight is this:

Go do Wintergrasp and Strand of the Ancients a few times to get used to the siege vehicles. Some of their abilities / targeting mechanisms are very similar to the vehicles we're using in this fight.

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Strategy and Discussion: Flame Leviathan (normal)
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PostPosted: Sun Apr 05, 2009 10:58 pm 
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Hope folks have at least had a chance to visit either Wintergrasp or Strand of the Ancients and get a sense of the vehicles we'll be using in this fight.

I need volunteers for the five jobs.

Siege Engine Driver (2)

Demolisher Driver (2)

Chopper Driver (2)

Siege Engine Passenger / Gunner (2)

Demolisher Passenger / Gunner (2)

Eventually, for achievements, everyone will want to be able to do every job. But for now, and focusing on hard modes, I want people to find one role in which they are most comfortable.

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Strategy and Discussion: Flame Leviathan (normal)
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PostPosted: Sun Apr 12, 2009 1:44 am 
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Haven't heard boo from anyone as to roles they'd prefer to do in this fight. Please let me know.

Here is the excellent Strat Fu page. Please read it closely as you decide what role you would like.

http://www.stratfu.com/strats/FlameLeviathan

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Strategy and Discussion: Flame Leviathan (normal)
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 Post subject: Re: Strategy and Discussion: Flame Leviathan (normal)
PostPosted: Sun Apr 12, 2009 11:28 am 
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Though the UI says it was hard mode, this is actually normal mode, despite their getting the achievements. Watch on HD -- very informative.


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Strategy and Discussion: Flame Leviathan (normal)
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PostPosted: Mon Apr 13, 2009 6:08 pm 
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I think I can wear maybe 4 ilev 213 items from various sets. I assume the people driving vehicles should be the people with highest ilev gear, to get the best vehicle stats. Maybe it doesn't really matter. I have no idea. I don't care what I do. I support whatever lets us get past this fight as quickly as possible.

Given the ilev mechanics, it seems the fastest way to do the hard modes with this fight would be to farm the rest of the instance. But maybe .. eh .. guess we'll see.



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Strategy and Discussion: Flame Leviathan (normal)
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PostPosted: Mon Apr 13, 2009 7:35 pm 
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Just a follow up on the ilevel / vehicle stats conversion. It has some weirdnesses:

1) your character must be wearing a shirt. Yes, that's weird.
2) Trinkets and offhand frills do not count (that means an i213 1hander is better than a i200 staff)\

EDIT: Zy, my naxx never seemed as epic. Probably lacked enough Frenchies.

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Strategy and Discussion: Flame Leviathan (normal)
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PostPosted: Mon Apr 13, 2009 9:10 pm 
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I crafted all the ilevel 213 Icebane pieces for myself. I can craft for our platewearers as well.


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Strategy and Discussion: Flame Leviathan (normal)
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 Post subject: Re: Strategy and Discussion: Flame Leviathan (normal)
PostPosted: Wed Apr 15, 2009 12:27 am 
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From reading the strat, I would assume that Demolisher passengers are melee DPS. If this is correct, then that would imply Zyger and myself, or Soj and Arroll using secondary specs.

Edit: We can add Zandar or Ned (is secondary spec is Feral) to that list.


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Strategy and Discussion: Flame Leviathan (normal)
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 Post subject: Re: Strategy and Discussion: Flame Leviathan (normal)
PostPosted: Wed Apr 15, 2009 12:33 am 
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no, jordi -- spec is irrelevant here, except when you're flying up on the leviathan's back, or if you're a healer and in the chopper running around healing people -- neither of which is necessary for a normal-mode win.

your role is determined by the vehicle / seat you're in, like Ley-Guardian Eregos in Oculus.

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Strategy and Discussion: Flame Leviathan (normal)
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PostPosted: Wed Apr 15, 2009 7:52 am 
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Aurorallew wrote:
no, jordi -- spec is irrelevant here, except when you're flying up on the leviathan's back


Which is exactly my point- hence why I specifically mentioned Demolisher passengers only.

I mean, the Demolisher passengers are the only ones who are capable of being flung onto the Flame Leviathan's back- amirite?

However, killing turrets on FL's back is not required for the 10 man strat- then the point is moot.


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Strategy and Discussion: Flame Leviathan (normal)
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PostPosted: Wed Apr 15, 2009 9:32 am 
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Oh, sorry. Sleepiness fart.

I plan to do passengers (in a full raid, which we do not yet have) as 2 dps and 2 healers.

Each time we, uh, mount him, we'll send 1 healer and 1 dps.

Since I haven't had anyone at all volunteer for any positions, I don't know who's doing what yet.

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Strategy and Discussion: Flame Leviathan (normal)
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PostPosted: Wed Apr 15, 2009 11:33 am 
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I might as well start off doing siege driver.

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Strategy and Discussion: Flame Leviathan (normal)
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PostPosted: Wed Apr 15, 2009 11:50 am 
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I'll volunteer to be the healer who gets launched onto FL's back, so that makes me a demolisher passenger.

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Strategy and Discussion: Flame Leviathan (normal)
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PostPosted: Wed Apr 15, 2009 11:59 am 
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Chopper Driver


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