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Strategy and Discussion: Mimiron (hard mode)
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 Post subject: Strategy and Discussion: Mimiron (hard mode)
PostPosted: Thu Apr 30, 2009 2:48 am 
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hahahah -- check out the video.


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Strategy and Discussion: Mimiron (hard mode)
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PostPosted: Sat Jun 06, 2009 2:44 am 
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Basically, you have to do Mimiron in 8 minutes while kiting fires around the room. Whee!

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Strategy and Discussion: Mimiron (hard mode)
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PostPosted: Sun Jun 07, 2009 2:22 am 
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Couple things for our normal strat, though, which is using the outside edge of the room on any phase that involves a tank (something I was thinking of switching to anyway), as well as LoSing the head to a corner. I don't want to do that at the moment yet but I will be working on making the phase more of a burn by having all melee join the ranged when the head drops.

Also, Furah's much better at core duty than me.


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Strategy and Discussion: Mimiron (hard mode)
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PostPosted: Thu Jun 25, 2009 7:28 pm 
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Quote:
The hard mode of the Mimiron encounter has received the following changes: the damage of the flames has been reduced, the damage/health gained from the Emergency Buff has been slightly reduced, the range of the Emergency Fire Bot’s Deafening Siren ability has been reduced in heroic difficulty and this ability is no longer cast in normal difficulty, the damage of Heat Wave in phase 2 has been reduced, and the damage from Plasma Blast in phase 1 has been reduced.

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Strategy and Discussion: Mimiron (hard mode)
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PostPosted: Fri Sep 11, 2009 8:56 am 
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bumping this to get people to watch the video -- please pay close attention to how they kite the fires.

also please note that phase 3 requires constant movement around the room. and that each time a phase ends, they gather in a tight cluster at the wall in order to control where fires spawn.

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Strategy and Discussion: Mimiron (hard mode)
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PostPosted: Fri Sep 11, 2009 9:21 am 
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Tankspot guide:


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Strategy and Discussion: Mimiron (hard mode)
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PostPosted: Thu Oct 15, 2009 12:22 pm 
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this seems like sound advice:

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Phase 2, positioning is completely critical. You want to spread radially without getting far from the center of the room, so that the healers are never out of range of people and only one person is getting hit by the rapid burst at a time.

What we do is assign each healer to one of the "spokes" in the room, and they stand on the innermost "dot" of that spoke. The 3 ranged DPS take up positions halfway in between the healers. Obviously the positioning is pretty fluid because of fire and laser barrages, but having this set position in mind will help you keep the necessary spread without anyone getting too far away.

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Strategy and Discussion: Mimiron (hard mode)
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 Post subject: Re: Strategy and Discussion: Mimiron (hard mode)
PostPosted: Thu Oct 15, 2009 1:11 pm 
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Seems like a pretty good idea. I think I need to go back to playing a ranged class so I better assist with positioning stuff :)


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Strategy and Discussion: Mimiron (hard mode)
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PostPosted: Thu Oct 15, 2009 2:46 pm 
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Tamraine wrote:
Seems like a pretty good idea. I think I need to go back to playing a ranged class so I better assist with positioning stuff :)


Plus you could ride your warbear. I'm convinced that's why zy switched back to his rogue

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Strategy and Discussion: Mimiron (hard mode)
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 Post subject: Re: Strategy and Discussion: Mimiron (hard mode)
PostPosted: Thu Oct 15, 2009 4:30 pm 
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I think we should also consider chaining the bot beacon thingies back to back, so that Nichneven has to move less -- she'll only have to really kite the head into position once.

Have everyone focus on the first 2 assault bots until they're down, then have Nich kite the head to a safe spot and chain the beacon thingies.

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Strategy and Discussion: Mimiron (hard mode)
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 Post subject: Re: Strategy and Discussion: Mimiron (hard mode)
PostPosted: Thu Oct 15, 2009 5:14 pm 
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Quote:
Plus you could ride your warbear. I'm convinced that's why zy switched back to his rogue


I raised my AD rep from 0 to Exalted farming Strat for a dead horse. To no avail. And the mammoth is even worse than the warbear for getting through doors and such. So yes I'm stuck with the rogue if I want a usable but mildly special mount.

So if you want my paladin to play, you must farm ZG with him for a tiger mount. I will be forced to play whichever toon has a tiger mount, because those have vibrant colors and are moderately cool, even though cat mounts make me a bit woozy with their riding animation.

And I agree with the chaining beacons thing. Also, seems like our dps drops way down on P3. Bots should be dying faster imo. Might want to explore different methods of dealing with bomb bots (e.g. roots) so that Soj can dps.


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Strategy and Discussion: Mimiron (hard mode)
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PostPosted: Thu Oct 15, 2009 5:30 pm 
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zyzy wrote:
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And I agree with the chaining beacons thing. Also, seems like our dps drops way down on P3. Bots should be dying faster imo. Might want to explore different methods of dealing with bomb bots (e.g. roots) so that Soj can dps.


Actually a terrific idea that I wouldn't mind helping with. I'm sure if their spawns are called out, both Ned and I could root for less chance of catastrophic failure


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Strategy and Discussion: Mimiron (hard mode)
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PostPosted: Tue Dec 29, 2009 4:55 pm 
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Something I think would help our Phase 3 (and subsequently p4) a whole lot, and I never really considered it:

"As described in the Transition section, the raid should now be grouped up in the largest open area of the room and the Flames should be at their "spawn cap." This gives the raid a decent amount of room to work with to do Phase 3. Two main changes need to be made to the easy mode strategy however, as follows:

1. Emergency Fire Bots are the top DPS priority. Ranged DPS should kill Fire Bots that spawn away from the raid, and melee DPS should kill any that they can reach. Killing these bots is more important than anything else in Phase 3. This is done to prevent the silence and prevent the Fire Bots from actually extinguishing any fire. If this is done correctly the Flames will remain capped, leaving the current section of the room (where the raid is positioned) open."

Apparently, the flames have a 50-ish spawn cap, which makes sense; i've noticed at certain times flames just stop spawning until extinguished. The implications this would have on our phase 3 would be amazing--most of our struggles have been due to raid separation and range due to fire.

http://www.bosskillers.com/cgi-bin/bbgu ... ide_id=672


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Strategy and Discussion: Mimiron (hard mode)
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 Post subject: Re: Strategy and Discussion: Mimiron (hard mode)
PostPosted: Wed Dec 30, 2009 7:32 pm 
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Flames having a cap was something I didnt know. Getting those extinguisher bots down might be tough, they have lots of hp and do their thing pretty quickly AND there is a ton of other shit that needs attention at that time. BUT, that all being said, I'm not adverse to trying it. Much like college, I'll try anything ONCE.

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Strategy and Discussion: Mimiron (hard mode)
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 Post subject: Re: Strategy and Discussion: Mimiron (hard mode)
PostPosted: Wed Dec 30, 2009 8:26 pm 
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Justintime wrote:
Much like college, I'll try anything ONCE.


...Really? :wink:


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