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The Ministry of Happy • View topic - Strategy and Discussion: Kologarn (only a normal mode)
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Strategy and Discussion: Kologarn (only a normal mode)
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 Post subject: Strategy and Discussion: Kologarn (only a normal mode)
PostPosted: Wed Apr 22, 2009 2:39 am 
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Location: "Just JFM it" -- Rosen
Kologarn has no hard modes, and the most accepted strat seems to be this:

http://www.stratfu.com/strats/Kologarn

TL;DR: Ranged runs from eyelazers, DPS his right arm (our left). Once it dies, some adds spawn that get killed, then DPS his face. The arm later respawns, so this is repeated several times. His left arm (our right) is generally ignored.

Check out the image on the BK site to see how ranged kites eyelazers:
http://www.bosskillers.com/cgi-bin/bbgu ... view_guide


The right arm is killed because he grab people with it and doesn't let them go until a certain amount of damage has been done to it. Kinda like those videos you see of people jumping into the lion cage at the Zoo in Singapore and they whack the lion with sticks until it lets go of the guy or whatever.

The left arm is ignored since it "only" AoEs the raid periodically.

I think tanks rotate on the body since the body applies a 'crushing armor' debuff, and then whatever tank is not currently tanking the body tank the adds when the arm dies. Regardless, one tank has to stay in melee range of the body at all times.

Kologarn's death opens up the "Keepers" section of Ulduar.


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Strategy and Discussion: Kologarn (only a normal mode)
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 Post subject: Re: Strategy and Discussion: Kologarn (only a normal mode)
PostPosted: Thu Jul 16, 2009 1:53 pm 
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Still need to get Disarmed for Arroll, but also

http://www.wowhead.com/?achievement=2959

is actually MUCH easier than the tooltip appears. Apparently, you only have to kill 25 rubble during the fight, not spawn them and OT them for the entire fight. Seems eminently doable.... after we kill Yogg. ;)

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