It is currently Fri Nov 22, 2019 6:53 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2
Strategy and Discussion: General Vezax
Author Message
 Post subject: Re: Strategy and Discussion: General Vezax
PostPosted: Sat Jun 13, 2009 2:02 am 
Offline
Noob
User avatar

Joined: Fri Feb 09, 2007 5:48 pm
Posts: 1910
Location: "Just JFM it" -- Rosen
Aurorallew wrote:
Honestly, as disc, i've never felt a mana problem on this fight. I hold back just a bit, but i think it's probably doable for me even without clouds, or just 1 or 2 during the fight.

I'm not even sure we need rotations, but if Zhu / Zy are feeling mana pressure, they can swap off. I'm probably fine to heal consistently. I felt like i had a good feel for the fight by the end of the night last night.


I think what Zy is trying to say in a polite way is you will feel mana pressure if he's off cloud hunting (most likely have to run all the way from melee to a 'far' cloud). That or Cane will start dying early again.


Top
 Profile  
 
Strategy and Discussion: General Vezax
Author Message
 Post subject: Re: Strategy and Discussion: General Vezax
PostPosted: Sat Jun 13, 2009 6:04 pm 
Offline
Noob
User avatar

Joined: Sat Aug 12, 2006 12:23 pm
Posts: 4377
Location: Carrboro, NC
Tamraine wrote:

I think what Zy is trying to say in a polite way is you will feel mana pressure if he's off cloud hunting (most likely have to run all the way from melee to a 'far' cloud). That or Cane will start dying early again.


I got that. ;)

Just saying that I think most of our concerns over mana / cloud placement are probably secondary to Zhu staying alive, which I think is the best way to reduce the pressure on everyone.

In other news:

Consensus is that keeping Demo shout up on boss close to 100 percent of the time is very important.

http://forums.worldofwarcraft.com/threa ... 4257&sid=1

On our best pull, it was up about 60 percent of the time:
http://llewville.com/parses/06.12.09/sw ... html#auras

So probably should keep that in mind. Also more important than usual for melee to make sure they're attacking from behind and not getting parried, durr, since he hits so hard. More than a few parries on our good attempts.

_________________
He told me, "Red means run, son. Numbers add up to nothing."

Listen to my podcast, Prefer Not To! It will be just like back when we used Vent, only I can't hear you calling me an idiot!


Top
 Profile  
 
Strategy and Discussion: General Vezax
Author Message
 Post subject: Re: Strategy and Discussion: General Vezax
PostPosted: Tue Jun 23, 2009 8:00 am 
Offline
Noob
User avatar

Joined: Sat Aug 12, 2006 12:23 pm
Posts: 4377
Location: Carrboro, NC
So, I learned something useful today.

Mark of the Faceless only heals Vezax for actual damage done. Shielded people will not heal him for any absorbed damage.

And that's.... one to grow on.

_________________
He told me, "Red means run, son. Numbers add up to nothing."

Listen to my podcast, Prefer Not To! It will be just like back when we used Vent, only I can't hear you calling me an idiot!


Top
 Profile  
 
Strategy and Discussion: General Vezax
Author Message
 Post subject: Re: Strategy and Discussion: General Vezax
PostPosted: Sun Jun 28, 2009 4:36 pm 
Offline
Noob

Joined: Tue Aug 15, 2006 12:27 pm
Posts: 1391
If we have rosendruid for this on a somewhat regular basis, he can also gain mana from casting lifebloom in shadowcrash. Might be a better option than running to clouds, and safer for the tank too.


Top
 Profile  
 
Strategy and Discussion: General Vezax
Author Message
 Post subject: Re: Strategy and Discussion: General Vezax
PostPosted: Sun Jun 28, 2009 9:32 pm 
Offline
Noob
User avatar

Joined: Fri Feb 09, 2007 5:48 pm
Posts: 1910
Location: "Just JFM it" -- Rosen
zyzy wrote:
If we have rosendruid for this on a somewhat regular basis, he can also gain mana from casting lifebloom in shadowcrash. Might be a better option than running to clouds, and safer for the tank too.


Rosen has a pretty cooky schedule, I don't think we should build any kind of strategy around it. But it's true, I've read about lifebloom.


Top
 Profile  
 
Strategy and Discussion: General Vezax
Author Message
 Post subject: Re: Strategy and Discussion: General Vezax
PostPosted: Tue Jul 14, 2009 5:30 pm 
Offline
Noob

Joined: Tue Aug 15, 2006 12:27 pm
Posts: 1391
So apparently enhance shaman healing isn't whacked like Ret healing.


Top
 Profile  
 
Strategy and Discussion: General Vezax
Author Message
 Post subject: Re: Strategy and Discussion: General Vezax
PostPosted: Tue Jul 14, 2009 5:32 pm 
Offline
Noob
User avatar

Joined: Sat Aug 12, 2006 12:23 pm
Posts: 4377
Location: Carrboro, NC
zyzy wrote:
So apparently enhance shaman healing isn't whacked like Ret healing.


What's all this?

_________________
He told me, "Red means run, son. Numbers add up to nothing."

Listen to my podcast, Prefer Not To! It will be just like back when we used Vent, only I can't hear you calling me an idiot!


Top
 Profile  
 
Strategy and Discussion: General Vezax
Author Message
 Post subject: Re: Strategy and Discussion: General Vezax
PostPosted: Tue Jul 14, 2009 5:35 pm 
Offline
Noob

Joined: Tue Aug 15, 2006 12:27 pm
Posts: 1391
Improved stormstrike - http://www.wowhead.com/?spell=51522


Top
 Profile  
 
Strategy and Discussion: General Vezax
Author Message
 Post subject: Re: Strategy and Discussion: General Vezax
PostPosted: Tue Jul 21, 2009 8:57 pm 
Offline
Gunner

Joined: Wed Dec 10, 2008 8:56 pm
Posts: 107
Here are a few lessons that BoM learned when we finally killed Vezax on Sunday.

1) Clouds dropped near Vezax work just fine. There is no radius around him where they don't return the mana.

2) If you have more than four ranged people, it works well to move a few healers into melee range. You end up with fewer needs to move to get to Shadow Crashes and less interaction with Mark of the Faceless.

3) A Paladin tank + Disc priest meant that we didn't have to kite. A few times it got a little close when Pain Suppression was still on cooldown.


Let's just say that two shaman and a disc priest is not a strong combo for healing on Vezax. It worked but mana was a problem for all three of us.


Top
 Profile  
 
Strategy and Discussion: General Vezax
Author Message
 Post subject: Re: Strategy and Discussion: General Vezax
PostPosted: Fri Aug 14, 2009 1:29 am 
Offline
Noob
User avatar

Joined: Fri Feb 09, 2007 5:48 pm
Posts: 1910
Location: "Just JFM it" -- Rosen
Hard Mode

If you allow all 6 Saronite Vapors to spawn without killing them, and while Vezax is still alive, a Saronite Animus will spawn. The Animus will make Vezax immune (well, 99%) to damage (but he will not cast Searing Flames). The spawning of the Animus is considered the beginning of the hard mode.

Shadow Crashes will still exist however.

Also, shadow crashes are much, much more frequent. While the hard mode is easier to get to in terms of clouds spawning and HP on the general, ranged DPS and healers will have to move around much more frequently.

I am not sure if the Animus requires a separate tank or not. I know he is not tauntable etc, so misdirects are important if the tank doesn't snag it (it spawns where Vezax initially stands).

What I am actually more concerned about is this: we do not have this achievement: http://www.wowhead.com/?achievement=2996

HM Vezax guarantees an instagib if you are hit with a Shadow Crash.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Macinscott 3 style by Scott Stubblefield