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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 11:53 am 
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After trolling R&D, my concern with the taunt bouncing is the enrage timer. Yesterday evening I blew it off saying we were way ahead of the time. However, In order to beat the enrage timer, the necessary RDPS is 31,333.33 over a 5 minute interval. (It's often explained as each DPSer needs to do at least 5,067 DPS or they are a liability.)

Here's some recent comps -- Saurfang is comparable to Festergut, since the hunters switching to kill beasts is somewhat equivalent to vomiting:

Deathbringer Saurfang Tue December 29, 2009 21:08 35854 100% 04:51 10
Deathbringer Saurfang Tue December 22, 2009 20:57 36046 100% 04:45 10
Deathbringer Saurfang Tue December 15, 2009 22:18 33895 100% 05:16 10


We're not extremely over the 31,333 DPS point in the most tankyspanky fight in the game. The extra tank damage we gain on Festergut is traded away on spore movements.

Also, do you see the difference between 33,895 RDPS and 36,046 RDPS? That's a 30 second difference.

So consider if we, for whatever reason, can't do any DPS to the boss for 10 seconds of that 300 second interval (combined; hunters moving, melee missing autoattacks due to boss nudging out of range, etc). That increases the necessary RDPS from 31,333 to 32,272. Etc etc.

(Also, llew, it may be time to cull the parse index a little -- it takes a couple minutes to load nowadays)

Heroism during Inhale 3 is a good idea.


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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 12:30 pm 
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I have been reading as much as possibly from peoples attempts/defeats/completions of fester today and I have discovered this:

Beating the enrage timer is either close (like 10-30 sec) for most people who kill him, or people don't kill him (for various reasons). Assuming we have slightly above or the same of the average DPS of said groups who have beat him, I don't think we should tank bounce now. Here is why:

My initial idea was just for say, the beginning of Inhale3 and it would only give us a window of 10 sec where the tank wont get hurt. That window is a liability now because of the enrage timer being an issue. I STILL think one tank, tanking continuously until he has 9 stacks (Rosen first) then turning on some DPS with the buff, while the next tank finishes it up, is a good idea. According to people who did it correctly, the 9 stacks the first tank has will wear off by the time the second tank reaches 9, allowing yet another switch if needed (apparently it is needed?).

I'll reiterate the most important thing here. Rosen gets 9 stacks then goes cat while I start taking my 9. Rosen can go back to bear when I get to like 8. He just needs to watch his threat, 90% increase in damage is pretty boss.

Yesterday on our closest attempt we had the boss into the 30% range, maybe lower. We were doing the stacks all wrong too at that point and I only had 7 to Rosens 7. I have no idea what time was left on enrage but according to wiki, the debuff hits every 10 seconds, meaning 2:20 seconds elapsed roughly. That puts us way out in front of the timer but we would have died from debuffs most definitely.

We reached, let's just say 30% in 2:20 with hero burned already. Just counting debuff stack time left we only had another minute before both tanks died. Mathematically, that would have been impossible without another heroism, which we obviously can't do. We need to get the debuff stack done correctly and that should clear up some issues with the tanks.

Any comments on the healing things I wrote before?

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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 12:40 pm 
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Healing thing is fine. I think our DPS will be OK (though perhaps not tonight with no Zy), but we will be working this encounter near the margin for sure.

No taunt bounce.

Heroism in a 3-stack seems sensible.

Agree that the basic issue seems to be tank debuffs / aggro trade / cooldown use.

Let's get a step-by-step sequence written so that everyone is on the same page about cooldown use and tank trades.

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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 12:51 pm 
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Raid healing load should be fairly light, and we can lighten it even more with better fight familiarity. I know CloS works on Pungent Blight. AMS should as well. Def Stance flip. Feint. Self heals. Durp durp. Puking is the only dangerous raid element at 3 stacks, and that's not particularly dangerous if it only hits one person at a time.

Tank/healer coordination and execution is a big deal. DPS even without me should be fine with a +90% damage cat, if the threat can be managed.


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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 12:54 pm 
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From what I got so far that has been agreed upon:

1. Rosen initial tank
2. 1 (or 2) healers be in melee range (we can't have less than 4 people at ranged or melee gets vomit)
3. Festergut reaches Inhale3 - Heroism - Rosen CDs
4. Rosen reaches 9 stacks
5. JT taunts and starts tanking
6. Rosen is cat DPS
7. Festergut reaches Inhale3 - JT CDs
8. JT reaches 8 stacks
9. Rosen goes bearawr
10. JT reaches 9 stacks
11. Rosen taunts and starts tanking
12. ???
13. Profit

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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 1:06 pm 
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Justintime wrote:
From what I got so far that has been agreed upon:

1. Rosen initial tank
2. 1 (or 2) healers be in melee range (we can't have less than 4 people at ranged or melee gets vomit)
3. Festergut reaches Inhale3 - Heroism - Rosen CDs
4. Rosen reaches 9 stacks
5. JT taunts and starts tanking
6. Rosen is cat DPS
7. Festergut reaches Inhale3 - JT CDs
8. JT reaches 8 stacks
9. Rosen goes bearawr
10. JT reaches 9 stacks
11. Rosen taunts and starts tanking
12. ???
13. Profit


I was under the impression that 9 stacks would only take the first tank through to the second inhale, though I admit to not counting. Otherwise, that's the flowchart!

Also, if we have a pally instead of Zy tonight, Hand of Salv would help when I go kitty.


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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 1:21 pm 
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Was thinking about hands, rosen. We'll have dsac and hand of sac tonight too.

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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 1:48 pm 
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Location: "Just JFM it" -- Rosen
semi-unrelatedly...divine protection drops debuffs.....if you are a paladin. :(


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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 1:52 pm 
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Let me modify this to reflect healing assignments (someone correct me if this seems bad):

1. Rosen initial tank (Herb healing tank, Zhu / Ned healing raid) Herb / Zhu in melee; Ned at range since he's most mobile healer.
2. Festergut inhales first time
3. Festergut inhales second time -- Zhu switches to tank heals.
4. Festergut reaches Inhale3 - Heroism - Rosen CDs -- Ned switches to tank heals, raid members use self-heals, minor CDs
5.. Rosen reaches 9 stacks
6. Festergut exhales -- all three healers switch from tanks to raid heals to heal to full.
7. JT taunts and starts tanking -- herb switches back to tank, Zhu / Ned heal raid -- Rosen is cat DPS (JOHN FUCKING MADDEN), Eroth ready with Hand of Salv on him.
8. Festergut inhales first time
9. Festergut inhales second time -- Zhu switches to tank heals.
10. Festergut reaches Inhale3 - JT CDs -- Ned switches to tank heals, raid members use self-heals, minor CDs
11. JT reaches 8 stacks
12. Rosen goes bearawr
13. JT reaches 9 stacks -- JOHN FUCKING MADDEN
14. 15. Festergut exhales -- all three healers switch from tanks to raid heals to heal to full.
15. Rosen taunts and starts tanking
16. ???
17. Profit

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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 2:31 pm 
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18. Colorful and delightful Unicorns take Arroll to Candy Mountain


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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 2:42 pm 
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19.






<------- JOHN FUCKING MADDEN

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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 3:26 pm 
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Tamraine wrote:
18. Colorful and delightful Unicorns take Arroll to Candy Mountain


But...but I like where my kidneys are! All three of them!

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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 3:49 pm 
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I like where this thread is going.


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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 4:00 pm 
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<--------------- Schwapro

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Strategy and Discussion: Festergut
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 Post subject: Re: Strategy and Discussion: Festergut
PostPosted: Wed Jan 06, 2010 7:30 pm 
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20. Everyone brings their Shwaa game.

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