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Strategy and Discussion: The Lich King
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 Post subject: Strategy and Discussion: The Lich King
PostPosted: Wed Feb 03, 2010 3:19 pm 
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placeholder, etc.

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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Tue Mar 30, 2010 2:03 am 
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Boatswain
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http://www.bosskillers.com/cgi-bin/bbgu ... ide_id=746

pretty cut and dry and matches all the others I found. Has AWESOME positioning pictures and nice videos broke into phases.

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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Tue Mar 30, 2010 11:46 am 
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thanks! i hope to have a better picture of our crew this week, given the last minute opt outs.

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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Tue Mar 30, 2010 7:41 pm 
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Noob
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Location: "Just JFM it" -- Rosen
Strategy:

Get 10 raiders each week
- Lose one each week to job interviews/hockey games/car accidents/traffic/police stations
- Lose one each week to B&B/AWOLs
- Lose one each week to grad school/work
- Lose one each week to various illnesses
- Wait until buff reaches 40%
- Profit

:alien: :lol: :wink: :cyclopsani:


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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Wed Mar 31, 2010 8:53 pm 
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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Thu Apr 08, 2010 12:36 am 
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Boatswain
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This is the strat that makes the most sense to me. Even in the BK video, the narrator says that the tanking in the middle all together is NOT normal and the "correct" way to do it is as such:

Image

Phase "2" locations

Image

Just a note from P2 as well that we really NEED to do....

Quote:
Sometime before the second Raging Spirit is summoned, the Shambling Horror should die to Necrotic Plague damage. When this happens, the disease will jump to the OT, and the assigned dispeller should immediately cleanse it. Since there won't be anyone else within range for Necrotic Plague to bounce onto, it will simply disappear for the remainder of the encounter, leaving the OT free to rejoin the rest of the raid. The OT should then be available to pick up the second Raging Spirit when it appears, again facing the mob out over the edge of the platform. If the OT hasn't been able to safely rejoin the raid before the second Raging Spirit is summoned, the MT will have to pick up it up, and tank both until the first one dies. This is because you don't want Necrotic Plague to bounce to a Raging Spirit. If it did, the corresponding stacks of Plague Siphon wouldn't fall off of The Lich King before Phase 3 starts, making the most difficult phase of the encounter even harder.


Phase "3" locations

Image

Note:

Quote:
Equally important to planning and understanding this phase's positioning is having a plan in place to ensure that all Val'kyr Shadowguards remain slowed and/or stunned until they are killed. In the 10 man version of the encounter, the main concern here is making sure the longest duration stuns/slows are used first, to prevent short-duration abilities from creating a situation where the add is still alive and can no longer be stunned or slowed due to the diminishing returns on such abilities.


Phase "4" (repeat of 2 but more spirits) locations

Image


Phase "5" (repeat of 3 but more shit)

Note: JFM after 20 seconds into P5.

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Job: I don't know what this feeling is.
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Job: I know what an erection feels like Michael!
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Last edited by Justintime on Thu Apr 08, 2010 8:53 pm, edited 1 time in total.

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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Thu Apr 08, 2010 3:14 am 
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Noob
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Justintime wrote:
This is the strat that makes the most sense to me. Even in the BK video, the narrator says that the tanking in the middle all together is NOT normal and the "correct" way to do it is as such:

Image

Phase "2" locations

Image

Just a note from P2 as well that we really NEED to do....

Quote:
Sometime before the second Raging Spirit is summoned, the Shambling Horror should die to Necrotic Plague damage. When this happens, the disease will jump to the OT, and the assigned dispeller should immediately cleanse it. Since there won't be anyone else within range for Necrotic Plague to bounce onto, it will simply disappear for the remainder of the encounter, leaving the OT free to rejoin the rest of the raid. The OT should then be available to pick up the second Raging Spirit when it appears, again facing the mob out over the edge of the platform. If the OT hasn't been able to safely rejoin the raid before the second Raging Spirit is summoned, the MT will have to pick up it up, and tank both until the first one dies. This is because you don't want Necrotic Plague to bounce to a Raging Spirit. If it did, the corresponding stacks of Plague Siphon wouldn't fall off of The Lich King before Phase 3 starts, making the most difficult phase of the encounter even harder.


Phase "3" locations

Image

Note:

Quote:
Equally important to planning and understanding this phase's positioning is having a plan in place to ensure that all Val'kyr Shadowguards remain slowed and/or stunned until they are killed. In the 10 man version of the encounter, the main concern here is making sure the longest duration stuns/slows are used first, to prevent short-duration abilities from creating a situation where the add is still alive and can no longer be stunned or slowed due to the diminishing returns on such abilities.


Phase "4" (repeat of 2 but more spirits) locations

Image


Phase "5" (repeat of 3 but more shit)

Note: JFM after 20 seconds into P5.


Your pictures suck, but great info!


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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Thu Apr 08, 2010 6:59 pm 
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You'll need to rehost the images onto, say, Imageshack, since it looks like Bosskillers disables hotlinking.


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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Thu Apr 08, 2010 8:51 pm 
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Boatswain
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I see the images. Ill rehost them through photobucket anyways.

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Michael: Is it love?
Job: I know what an erection feels like Michael!
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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Thu Apr 08, 2010 11:06 pm 
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Location: "Just JFM it" -- Rosen
Justintime wrote:
I see the images. Ill rehost them through photobucket anyways.


They are showing up for me now that you edited and rehosted. I thank you and tip my hat at you, sir.


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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Fri Apr 09, 2010 12:53 pm 
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Yup, images are working now. Quite nice.


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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Tue Apr 13, 2010 3:07 pm 
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I saw one tip for disc priests hidden in a resto druid's summary on healing this on 10 man. They ran with disc priest, resto Druid and resto shaman. The priest used lower rank shields for mass DoT. The reason behind this was to process rapture while still absorbing most of the damage. The priest cleansed and shielded. The shaman was on the mt and the Druid was on the off tank during phase one.


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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Tue Apr 13, 2010 3:13 pm 
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To clarify, the benefit to the lower rank shield is that it would be broken, whereas a top rank shield might fully absorb the damage and not break (thus not returning mana to the priest, or energy/rage/mana/rp to the target). Is this an issue at our gear level?


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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Tue Apr 13, 2010 3:21 pm 
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zyzy wrote:
To clarify, the benefit to the lower rank shield is that it would be broken, whereas a top rank shield might fully absorb the damage and not break (thus not returning mana to the priest, or energy/rage/mana/rp to the target). Is this an issue at our gear level?


I was using a ton of mana last night, but it seemed reasonable the first night. Think that was probably just the loss of Zhu's throughput.

Problem with having the bubbles be fully consumed is that people then have to be healed up again. Low rank bubble + hot + rapture proc is probably comparable to max rank bubble + no rapture proc (though i basically get rapture procs on a consistent basis.)

I'll mull it over.

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He told me, "Red means run, son. Numbers add up to nothing."

Listen to my podcast, Prefer Not To! It will be just like back when we used Vent, only I can't hear you calling me an idiot!


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Strategy and Discussion: The Lich King
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 Post subject: Re: Strategy and Discussion: The Lich King
PostPosted: Tue Apr 13, 2010 4:10 pm 
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Quote:
Low rank bubble + hot + rapture proc is probably comparable to max rank bubble + no rapture proc (though i basically get rapture procs on a consistent basis.)


There are a couple things going on here.

1: The concept of using a priest to make sure everyone in the raid gets shielded for infest. This means the priest's job is to use 8 gcds every 20 seconds for shield, and the rest for dispels/a rare heal. The priest in this situation cannot reliably keep a tank up, so shouldn't try.

2: If 1 is happening, the question is whether the priest's bubble+resists would consistently fully absorb the 6.6-7.4 initial damage of infest. If so, the priest might think about downranking shield casts on a couple targets to make sure rapture procs.

We're definitely not doing #1, so #2 is currently moo, like a cow.


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