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The Ministry of Happy • View topic - Strategy and Discussion: Hodir (Hard Mode)
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Strategy and Discussion: Hodir (Hard Mode)
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 Post subject: Strategy and Discussion: Hodir (Hard Mode)
PostPosted: Thu Apr 30, 2009 2:47 am 
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Start with this video:

new vid -- this group appears to have at least a few melee and is kiting boss around room to maximize buffs.


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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Sat May 09, 2009 8:26 pm 
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There are a lot of elements that have to come together for this fight, but I wanna start talking about a baseline of how to get there, incrementally.

I think if we go in with arroll tanking in frost gear, and the rest of the raid in max frost gear, and we can kill him, we start with that as a baseline. Then as the raid gears up, we use less gear and start focusing on fire / moonlight shafts / spark buffs -- all of which we must stack to beat the 3 min timer.

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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Mon May 18, 2009 3:10 pm 
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With 7 dps (1 tank, 2 heals) and a tank doing 2000 dps, required per player dps is about 6,150.

Also, the video linked in the first post appears to be Thorim.


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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Mon May 18, 2009 3:22 pm 
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Make it more, cause there is no way in hell I can do 2000 dps. Under the best circumstances I can do maybe 1700. In frost gear, jumping up and down, running around to avoid nasty zones and not being able to get any buffs, I think it drops to around 1400. Ish.

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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Mon May 18, 2009 4:09 pm 
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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Mon May 18, 2009 4:21 pm 
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but if we want to talk raid composition, i'm all ears. I don't care what toons people bring as long as they can do the numbers and they actually improve the raid for a given fight.

i'd like zy's pally for sharding, but meh, if we run short i can always shanghai another naxx run.

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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Mon May 18, 2009 6:00 pm 
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Moving the boss next to moonlight for melee seems key. Keeping a full fire stack up (+60% spell damage) seems key. Casters in moonlight seems key.

Watching the video, we see that getting hit 4x by icicles and not standing in buffs very often is apparently skillful enough.. as long as you have good gear.. and a mage and boomkin doing 8-9k dps each.


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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Tue May 19, 2009 6:07 pm 
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Also should probably be using Flametongue totem instead of Frost resist totem, since it doesn't double up with pally auras.

144 spell power is pretty significant for healers and Ned, too.

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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Tue May 19, 2009 7:35 pm 
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Yeah pretty much always want flametongue totem since the aura change.


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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Thu May 21, 2009 10:54 am 
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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Thu May 21, 2009 11:37 am 
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Storm Power is worth moving to pick up. Just have to run through someone with the buff. More than doubles the damage of crits, which stacks pretty darn well with singed. Some 10-man parses I've seen with > 50k wrath crits, and > 70k starfires, for example. A few buffs and a little bit of good luck with crits, and direct cast folks (mages, locks, boomkins, eleshams) are looking at 8k+ dps.


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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Tue May 26, 2009 6:40 pm 
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Given our preponderance of melee DPS, we're going to have to kite Hodir around the room to maximize buff time on melee.

So how do we make this happen?

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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Thu May 28, 2009 4:40 pm 
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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Thu May 28, 2009 10:04 pm 
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I found ranged easier than melee. By quite a bit. Far fewer icicles. Easier targeting and positioning. I suppose if we had only one or two melee it would be different.


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Strategy and Discussion: Hodir (Hard Mode)
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PostPosted: Tue Jun 23, 2009 9:40 am 
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